Forum » Suggestions » Player Re-Sale | Date | |
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Should there be a period of time, after buying a player, that this player is ineligible for re-sale?
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Hey Forum, I'd like to see a change in how the market works, to make things more competitive (i.e. less "I can screw over a new guy") and much more realistic. In real life you can't buy a player and turn around and sell him in the same window. As an example, I see a lot of people buying someone like an IM at age 22 and skill 42 for 300K and then selling him the same day for a million, just to make a profit. Looking at their teams, full of fifties, its obvious this player would never start or even be subbed in a private league match, and is strictly for a profit. I know its the responsibility of the seller to pick a good value to sell at, and that if they don't, it's their loss, but this still isn't realistic and shouldn't be one's main source of income in my view. I know we don't have "windows" like the real world does, but maybe something like a 1 or 2 week transfer freeze on a purchased player would iron this out? I just want to maintain the integrity of the game a bit, so that managers are bettering their teams in the right ways -the ways they would if they were managing a real team. For me, this is what makes it so fun! Cheers, Heidstra |
06/07/2011 03:52 |
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I haven't seen any such players going for 300k. You have to admit these days new managers are given some really good players. | 07/07/2011 20:50 |
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If someone bought a player dirt cheap, that's not his fault but the seller's. And it's not about "screwing the new guy", but about having common sense. Re-selling the player to make profit is a good thing in this game, so that the managers who invest their time in searching the deals get rewarded. You are the owner of a team and technically you are running a business, re-sale is one of the main incomes in today's economy. And people do this with sport teams as well, they buy a player, make him a star and then sell him for more. I realize that they don't do it the same day, but noone will wait here for two years (or two weeks) before they re-sell someone. In real life you don't have a game every day and your scout doesn't come back from a trip around the world in 10-14 hours. So the timeline in this game is much more compressed, you play the entire season plus the cup and maybe a couple of private leagues in three months. Transfer freeze, well, it is kinda there. If you put a player on the market it takes like 3-4 days before you actually get to sell him. And also new players get 10 day protection from any hostile takeovers to give them more than enough time to get familiar with the game and player pricing. Edited by Romasik2000 08-07-2011 06:23 |
08/07/2011 06:17 |
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Romasik you are a designer also a businessman right? Cheer mate! | 08/07/2011 06:19 |
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ymcop said: Romasik you are a designer also a businessman right? Cheer mate! Damn right! I bought a CF last week for 3.8mil, and sold him today for 7 (that was kinda unexpected actually, I just wanted to get my money back, but I guess someone wanted my CF more than I did) Actually here's real life example of proper trading players: Dmytro Chygrynskiy - 2004 -2009 Shakhtar Donetsk 2009 - 2010 Barcelona (purchased for 25 mil euro) 2011 - Shakhtar Donetsk (purchased back for 15 mil euro) Shakhtar made 10 Mil in one year.... Not a bad deal. Edited by Romasik2000 08-07-2011 06:45 |
08/07/2011 06:24 |
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I understand that the sale value is completely the responsibility of the seller, and I acknowledge it. That's why Arsenal gets laughed at for a 20,000,000 pound price tag on Nasri. This is not the issue. The point is, you can't turn around and sell Nasri in the same window -whether it would be good business to or not. We want this game to be as realistic as possible, which is why I think a delay makes sense. Obviously this game's seasons are condensed, which is why the resale freeze time period was suggested to be only 1 or 2 weeks. These real sports teams you talk of take years (or game months) to make players into stars, and just as often discover flops. None of them will list buying players and selling them for more money as their main source of income, which I find is common practice in here. When was the last time someone bought a Bebe for like 7 million and found out a season later he wasn't worth a bag of balls and a roll of ankle tape? I don't think the 3-4 days it takes to transfer someone constitutes as a freeze as it's no different then the normal sale process. Technically he's for sale the moment he's up for auction; what is you put a direct buy clause in -could take an hour to sell and clear a few hundred K. I just think this change would bring a touch more realism to the game, which we're always looking for, and add another dynamic to being a manager. You can't always be like Man City or Real Madrid and buy everyone on the planet at any cost, but rather, we'd have to think about every purchase as we know they'd be in our squad for a few games. Right now, any old user can spot a bargain and scoop it up to make their team better quickly. Well it's effective, is it really how we want to be winning? |
08/07/2011 06:44 |
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Heidstra said: We want this game to be as realistic as possible Actually @Rand (he's an admin) said once "This game is not a real life", so no I'll disagree with you on trying to make it as real as possible. Putting a freeze would make it boring, and this game is actually more about fun than realism. Look, if you want to sit and collect your home game income and build your team that way, it's your choice. Noone will force you to do something you don't want, it's just a game. But if someone wants to make a mil or two by spending their time, playing the market, they should be able to as well. In real life it takes years to develop a player, here a good midfielder can go from 40 to 50 in two weeks with a good coach, that's 25% increase in two weeks... it takes years in real life... So a week here is a very long time compared to real life. Every player has his own strategy, and they should be able to use it. And I'll say it again, if you or anyone was able to get a really good player for fraction of what they worth on the market, they got lucky because there are a lot of players who are watching it and everyone wants that deal. It's hard to get a good deal when there are 400 players online. Edited by Romasik2000 08-07-2011 07:26 |
08/07/2011 07:14 |
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Also if you look at some top teams in this game, their weekly salaries are 100K 150K per player plus staff salaries (even my staff averages 300K) you don't have a choice but to find other ways to make money, mainly by trading players. If I wanted to play a realistic game with cap salaries, slow player growth, and long seasons, I'll just turn on my XBox and play FIFA. Edited by Romasik2000 08-07-2011 07:23 |
08/07/2011 07:20 |
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See, this is why we encounter opposing opinions! I enjoy this game because of it's realism. For me, and I trust/hope many others, the fun comes from the realism. This is my only chance at managing a football team, so I welcome any chance of being more comparable to the big wigs I see on the tele. Maybe others play it for a different reason, which I don't understand, yet find completely wonderful -all the power to them. I don't think we can assume something will be boring without even trying it, just look at how long it took City to figure out how many yawns their d-first system got -an entire year of boos! I was just running it up the flagpole to see if anyone would salute it; not everyone has to. Maybe some others can shed their thoughts? |
08/07/2011 07:29 |
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I understand your point of view. The other thing that needs to be considered, is the happiness of the players (managers). When you an admin and you have to make a decision like that you have to decide if you want to have players that notice this strategy but sort of ok with it, or do you change things and make a bunch of people angry. Also, market re-selling is not as big as you would think. Most of the players that are sold there stay in the teams for a while. Most of the players there are either old or low quality, if a good player shows up there it will have a hefty price on him. Maybe here and there one will get through but it's more as an exception. |
08/07/2011 08:05 |
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