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  Forum » Foro Dv7/Gr693 » Main league games Date
Username
5569 msgs.
Golden Ball

hehe. maybe.

I know he outshot the hell out of me after i ramped down effort. The defense was good, just not good enough. the free kick killed me to go up 1-0.

No worries, he will lay a 3 point loss on the other 18 teams in the group. So everyone else has a beating coming.

I will only face Cule in the cup final now.
13/02/2012 22:14
  - Div/Gr
Fiscal
2159 msgs.
Best scorer
2-1 Loss to U.D. Voltoya - respectable by any standards. Came close, but didn't win. 14/02/2012 02:17
  - Div/Gr
Username
3363 msgs.
Best scorer
@Horath said:
i would say the problem is that simulator pre-determines the end result


There is a way to test this - we play a friendly and at 15 min I change to a really terrible formation and leave a huge corridor down the middle for you to go through and score. You should kill me if the sim is not pre-determining the result.
14/02/2012 08:23
  - Div/Gr
Username
280 msgs.
First-team player
@Horath said:
i would say the problem is that simulator pre-determines the end result, so once you score your quota of goals, you're pretty much done - you can have over 9000 more chances and you won't score, as sim decided before game that you're gonna score x goals. On the other hand, opponent can play bad all game long and he'll go and score that missing goal in last minute even if he had no chances in the last 60mins.. so i would say this sim is as good as the old text based one..

another proof was my game vs Ventus, i lost 3-1 and i had 25 chances in my games, all should have been a goal. Ventus had 5-6 chances and he scored 3. Just because simulator decided this is the end result..

Edited by @Horath 13-02-2012 14:52


Hello. It doesnt work like this, there is nothing pre-determined before hand. The final game result is never calculated before the match. On the other hand, there are chunks of code that make your forwards better or worse, depending on the situation. But everything is decided on the fly, depending on the game situation, and what has happened before, never after.

We cannot let you score the 25 chances of goal you're speaking about, because we dont want our matches to end 25-19. We must have some control about how many goals are scored, and one way we have is to lower or increase the 'shoot' ability of the forwards, among other things.



Edited by @Rand 14-02-2012 08:32
14/02/2012 08:30
  - Div/Gr
Username
1798 msgs.
International
@Rand said:
@Horath said:
i would say the problem is that simulator pre-determines the end result, so once you score your quota of goals, you're pretty much done - you can have over 9000 more chances and you won't score, as sim decided before game that you're gonna score x goals. On the other hand, opponent can play bad all game long and he'll go and score that missing goal in last minute even if he had no chances in the last 60mins.. so i would say this sim is as good as the old text based one..

another proof was my game vs Ventus, i lost 3-1 and i had 25 chances in my games, all should have been a goal. Ventus had 5-6 chances and he scored 3. Just because simulator decided this is the end result..

Edited by @Horath 13-02-2012 14:52


Hello. It doesnt work like this, there is nothing pre-determined before hand. The final game result is never calculated before the match. On the other hand, there are chunks of code that make your forwards better or worse, depending on the situation. But everything is decided on the fly, depending on the game situation, and what has happened before, never after.

We cannot let you score the 25 chances of goal you're speaking about, because we dont want our matches to end 25-19. We must have some control about how many goals are scored, and one way we have is to lower or increase the 'shoot' ability of the forwards, among other things.



Edited by @Rand 14-02-2012 08:32


few points:

people know the end result of their games if they (accidently or intentionally) scroll to the end of simulator at the start. It will show you the end result of the game for a split second before it's scrolled back to the live moment of the game. If it's not pre-determined, why does it show a result when the game's only live for 5mins?

I know it's unrealistic to score have 25-19 scores, but there are some games that really just make no sense at all and are frustrating beyond any tolerable level. for example, take this game: http://uk.strikermanager.com/partido.php?id=4152894 - this game was mentioned a few times already. How does it make any sense at all that a team with 10x 1 on 1 chance with strikers that have 84+ finishing can't score more than one goal from 26 shots? there were 10x 1 on 1, a penalty, a shot on empty goal. No score. Opponent on the other hand had 11 shots and scored 3 times.

Also i just can't understand how a player can eveer miss a chance like this (http://uk.strikermanager.com/partido.php?id=4152989&accion=simul - check 61:37, a corner kick). And it wasn't missed by just any player, it was missed by http://uk.strikermanager.com/inicio.php?accion=/jugador.php%3Fid_jugador%3D291433 while playing 100% effort.

Now i understand that there are measures required, so that we don't get those 25-19 scores, but i think that when a teams is A LOT better all game long and has plenty of chances, simulator should at least make sure they don't drop points.. i would say nothing about yesterday's game if the chance wasted wasn't so impossible to waste. And if opponent didin't score from the only chance he had in 90th minute to tie the game.. and the same thing happened to my team on BR server on sunday as well.



I'm pretty sure i'm not alone in this when i say that simulator was better off when we had those 6-0 results than it is now. If a team is that much better, then let it score that many goals. In real life Barca, Real, Bayern, Manchester's etc. also score 5+ goals when they play 200% better than opponent. I think at some point in this simulator we had games that would end with 6 or 7-0, but were capped there about. Those were pretty good times when you didn't watch your team going around wasting great chances all game long. now-a-day i don't even watch all my games anymore, it's more of a frustration than anything else really.
14/02/2012 10:10
  - Div/Gr
Username
600 msgs.
MVP of the game
and another problem, the one that got me outta the striker cup! i think penalty shoot outs needs some tuning too, i know in real life this happens, but i cant imagine a 45AV team knocking out a 65+AV team on penalty, where even the defenders are better PK takers than the opposing team's CF, a better GK. better kickers! and still, the 45AV team won. Or is this a random stuff?

already started this here: http://uk.strikermanager.com/foros/hilo.php?id=275537 , but since @rand was in here, i think he's in the best position to answer this
14/02/2012 14:41
  - Div/Gr
Username
4668 msgs.
Best scorer
Yes penalty kicks are more or less random now. I mean how come 95 finishing CF cant even it the target ?? That is lame.

And yes about the 5-0,6-0,7-0 scores era when at least the strikers converted the best chances was a golden era , i have not seen any of my last 3 games now simply because i don't like to watch them anymore.

There was a time when i used to set alarm, in case i slept, to watch not just my but others matches also but now . . . . .
14/02/2012 14:55
  - Div/Gr
Username
4820 msgs.
Best scorer
If you want to see height of stupidity in this simulator then see this match

http://uk.strikermanager.com/partido.php?id=5231941&accion=simul

I used advance tactic to place all my players in the opponent's Penalty box. Even after that he managed to score just 2 goals...

That not poosible in any condition
14/02/2012 15:05
  - Div/Gr
Username
1798 msgs.
International
@rishu5 said:
And yes about the 5-0,6-0,7-0 scores era when at least the strikers converted the best chances was a golden era , i have not seen any of my last 3 games now simply because i don't like to watch them anymore.

There was a time when i used to set alarm, in case i slept, to watch not just my but others matches also but now . . . . .


100% agreed - i used to set alarm as well to watch the game, i was nervous all day long to finally have a game started and watch it, i watched other league's top games as games were interesting, but it's just plain boring now.. been weeks since i last watched a whole game and was actually entertained or excited.. now usually by the end of game i just want to kick my monitor out the window and rage around the house.. so i rather don't watch anymore.

that golden age should be brought back, next season we won't be watching so many high scoring games anymore as all the top teams will be in div. 1, most great teams in div. 2 and so on, so fields will be leveled and we'll mostly watch interesting and close games. The only high results will happen in early stages of cup (which happens in real life too) and when a far superior team will play in some low div. - can't help it.

14/02/2012 15:14
  - Div/Gr
Username
2968 msgs.
Best scorer
@Horath said:
@rishu5 said:
And yes about the 5-0,6-0,7-0 scores era when at least the strikers converted the best chances was a golden era , i have not seen any of my last 3 games now simply because i don't like to watch them anymore.

There was a time when i used to set alarm, in case i slept, to watch not just my but others matches also but now . . . . .


100% agreed - i used to set alarm as well to watch the game, i was nervous all day long to finally have a game started and watch it, i watched other league's top games as games were interesting, but it's just plain boring now.. been weeks since i last watched a whole game and was actually entertained or excited.. now usually by the end of game i just want to kick my monitor out the window and rage around the house.. so i rather don't watch anymore.

that golden age should be brought back, next season we won't be watching so many high scoring games anymore as all the top teams will be in div. 1, most great teams in div. 2 and so on, so fields will be leveled and we'll mostly watch interesting and close games. The only high results will happen in early stages of cup (which happens in real life too) and when a far superior team will play in some low div. - can't help it.


+1
I was excited too when we have those 6-0 and more results and making small changes to find a way to create more chases.
Now we create a chance 4 vs Gk and forward shots in corner,back then with 40-50 avg CF it was far more realistic.
Now we are with about 70avg CFs who can not hit target from 10+ shots with 83+ finishing which is frustrating.
Right now i see no difference between CF 40 avg and CF 70 avg and wings too.
Once more... this is game not real life and we want old results based on chances and finishing on our forwards.
Forwards shooting should be same,no matter what result we have ( 0-0 or 5-0) at that moment.
So i think we are all for old shooting update coz this is too ugly to watch.
14/02/2012 18:55
  FC Hrom - Div1/Gr1
     
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