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19 msgs.
Cadet
Hello Everyone,

I will appreciate if @s can clarify the latest improvements in the simulator in the following:

> I am curious how the header implementation is made? Is it working at least at the level of SWOS.. Will there be any realistic drills on cornerkicks and if that is the case how can we increase the jumping power of the players since there is no stat i can see on their profiles.. moreover, if the only way to increase the aerial ability is to attain skill points, does that mean only aged players can jump

Regarding the main update,

> If players will have an increased intelligence to not to pass to a player in offside position, does that mean mentality points of the players will be totally ignored in this cases.. ?

> By saying defenders, does it mean that the reduction of speed is only valid for : CDF, L'R'B,L'R'DF classes ?

> I know this offside issue has reached an absurd level especially for higher divisions but in reality, we know many attacking teams use their defenders on the midfield position to shrink the playing area of the opponent.. So i think this speed reduction should be applied as a function of stamina and weight of the player (maybe also age if it is not taken into account in stamina reduction) without any dramatic change from region to region. Correct me if i am wrong but on the long run people would like to use offside trap options..


Cheers, good work
13/01/2012 06:11
  - Div/Gr
Username
227 msgs.
Substitute
We are where we were:
If the other team uses "off-side" tactic
u never can attack, because his defenders
are not going backwards...
allways defend in midfield
making impossible u´re attack
only made passes and more passes
and faults and faults......
13/01/2012 13:41
  ☢ Salvaterra - Div3/Gr5
Username
474 msgs.
First-team player
also the update for making it better one on one just doesn't work, instead of shooting early my strikers now just dont shoot, they run up to the gK and give him the ball essentially :/ 13/01/2012 13:59
  - Div/Gr
Username
312 msgs.
First-team player
I have the same bug the update would be brilliant if the strikers shot but 90%+ of the time they run into the keepers arms I'd rather have a shot that could go in any random direction than this. 13/01/2012 14:28
  - Div/Gr
     
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