Forum » Doubts and questions » Player Values | Date | |
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What's the most you've ever payed for a player?
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1 msgs.
Ball boy
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When I look at the player market it seems like lots of people have completely overestimated how much they can realistically get for a player. Do people really pay $100,000,000 for players with an average of 50-60? Does that sound crazy to anyone else? The way I see it, player values should go something like this 0 - 20 = who cares 20-30 = <500,000 30-40= <8,000,000 40-50= <15,000.000 50-60= <30,000,000 60-70= <70,000,000 70-100= who knows Is there some kind of advantage to putting players on the market without any hope of ever selling them? Does anyone have any other ideas concerning player values? |
26/07/2012 11:10 |
- Div/Gr | ||
Username
1368 msgs.
International
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StorminNorman said: When I look at the player market it seems like lots of people have completely overestimated how much they can realistically get for a player. Do people really pay $100,000,000 for players with an average of 50-60? Does that sound crazy to anyone else? The way I see it, player values should go something like this 0 - 20 = who cares 20-30 = <500,000 30-40= <8,000,000 40-50= <15,000.000 50-60= <30,000,000 60-70= <70,000,000 70-100= who knows Is there some kind of advantage to putting players on the market without any hope of ever selling them? Does anyone have any other ideas concerning player values? Yes, there are many people who vastly overestimate their player's value and are either naive or are hoping someone makes a major monetary mistake. There is no advantage to put players on the market without hope of selling them unless you are looking for a miracle. Regarding your table, it is basically accurate but it fails to account for a player's age and their forecast/progression. For example, a 28 year old 52 average player might for 12M but a 20 year old 52 average player with a forecast of 91 and a progression of 70% might go for 40M. The current supply/demand that fluctuates daily might also increase or decrease player prices. When you are deciding if a player is too expensive, first, look at the similar transfers and make sure they match up, next make sure you really need and/or will be using the player, and finally use common sense and go with your gut, if something tells you not to buy the player, listen to yourself and don't make the purchase. |
26/07/2012 11:19 |
- Div/Gr | ||
Username
2897 msgs.
Best scorer
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I agree that some of the prices are just stupid. The managers are likely just hoping that something they throw against the wall sticks and they make a ton of money on a not so valuable player. There is no penalty for listing a player in the market, so it doesn't hurt the manager to try. Unfortunately, it just mucks up the market with a bunch of players that won't sell. | 26/07/2012 13:32 |
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Username
798 msgs.
MVP of the game
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I think some managers here are doing the same thing as some houseowners in our local real estate market are doing. They put their houses up for sale for a way too high prize, but they aren't really serious about selling. They are aware that it is not likely they'll ever find a buyer for this prize and are nevertheless not prepared to lower it. Why would they? They feel comfortable living in their home. But if someone walks into their door, prepared to cough up that kind of money......be my guest! For this kind of money they won't have trouble finding a new home and can keep a sizeable junk of what they got for their old home. First thing they do now: Put up their new home for sale for twice of what they paid.... This strategy makes perfect sense. In real life's real estate market as well as in SM. You've got nothing to loose, You can only win. |
26/07/2012 20:57 |
Union RS Marburg - Div2/Gr1 | ||
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2030 msgs.
Best scorer
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beachbernie said: This strategy makes perfect sense. In real life's real estate market as well as in SM. You've got nothing to loose, You can only win. That was spot on but I will prefer a situation whereby the seller is charged a small % of the starting price for listing the player; whether the player is sold or not. |
26/07/2012 21:52 |
FC Ubuntu™ - Div1/Gr1 | ||
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92 msgs.
Rookie
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StorminNorman said: When I look at the player market it seems like lots of people have completely overestimated how much they can realistically get for a player. Do people really pay $100,000,000 for players with an average of 50-60? Does that sound crazy to anyone else? The way I see it, player values should go something like this 0 - 20 = who cares 20-30 = <500,000 30-40= <8,000,000 40-50= <15,000.000 50-60= <30,000,000 60-70= <70,000,000 70-100= who knows Is there some kind of advantage to putting players on the market without any hope of ever selling them? Does anyone have any other ideas concerning player values? i like this idea i hope the people agree |
27/07/2012 00:20 |
- Div/Gr | ||
Username
908 msgs.
MVP of the game
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8 milllion for a 30-40 avg guy , i won't pay em a million a u talk abt 8m the rest looks fair. |
27/07/2012 11:38 |
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4993 msgs.
Best scorer
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FC Ubuntu said: That was spot on but I will prefer a situation whereby the seller is charged a small % of the starting price for listing the player; whether the player is sold or not. that's a great idea. 2 or 3% of starting price would be enough to stop all the pointless auctions. |
27/07/2012 13:00 |
- Div/Gr | ||
Username
5205 msgs.
Golden Ball
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sabrefan62 said: I agree that some of the prices are just stupid. The managers are likely just hoping that something they throw against the wall sticks and they make a ton of money on a not so valuable player. There is no penalty for listing a player in the market, so it doesn't hurt the manager to try. Unfortunately, it just mucks up the market with a bunch of players that won't sell. Keep immune that for transfers way above market value, these are often adjusted (money taken from the seller) by fiscals. If there is collusion, a penalty of up to 150% of purchase price is also fined. |
27/07/2012 13:47 |
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Username
2030 msgs.
Best scorer
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aleph44 said: FC Ubuntu said: That was spot on but I will prefer a situation whereby the seller is charged a small % of the starting price for listing the player; whether the player is sold or not. that's a great idea. 2 or 3% of starting price would be enough to stop all the pointless auctions. 2% will be much... I think something like 0.5% to 1%. So for an auction from 0, you pay nothing while a starting price of 300m will cost 3m ![]() |
27/07/2012 17:05 |
FC Ubuntu™ - Div1/Gr1 | ||