Forum » Doubts and questions » Stores | Date | |
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Why open stores if 60% of the merchandise is gonna be locked? Shouldn't you open all merchandise & make mass manufacturing expensive (golden balls)? | 23/10/2012 02:13 |
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Fiscal
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Golden Ball
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The reason why it takes GBs to unlock merchandise is the developers want a little cash for there hard work | 23/10/2012 09:12 |
Steel City - Div4/Gr64 | ||
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DirkDiggler said: Why open stores if 60% of the merchandise is gonna be locked? Shouldn't you open all merchandise & make mass manufacturing expensive (golden balls)? Developers usually look at many different ways to ensure that people buy more GB's. If the current model proves not good enough, I am sure they will test other strategies (like yours) to get Gb sales up. |
23/10/2012 12:36 |
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eamwilson said: The reason why it takes GBs to unlock merchandise is the developers want a little cash for there hard work It would be more of an incentive to make evry merchandise available & make the time in between production & distribution more costly (ie. time consuming). As an alternative make mass production almost a must if you wish to gain any dividends through sales. This way regular production = small amount of cash returns while mass production = more GB and more monetary returns |
23/10/2012 21:01 |
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Fiscal
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DirkDiggler said: eamwilson said: The reason why it takes GBs to unlock merchandise is the developers want a little cash for there hard work It would be more of an incentive to make evry merchandise available & make the time in between production & distribution more costly (ie. time consuming). As an alternative make mass production almost a must if you wish to gain any dividends through sales. This way regular production = small amount of cash returns while mass production = more GB and more monetary returns i agree, i was just stating why it costs GB's |
23/10/2012 21:06 |
Steel City - Div4/Gr64 | ||