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830 msgs.
MVP of the game
Accessories affect attendance or gameplay?

28/11/2012 15:21
  - Div/Gr
Fiscal
3449 msgs.
Best scorer
They have minimal benefits. Only buy accessories when told to. They cost 100K a week per accessory and they don't give you enough advantages that you'd want to update them. 28/11/2012 16:10
  - Div/Gr
830 msgs.
MVP of the game
Thank you.
If you all dont mind me asking one more here;
does a low league club have benefits from Pro and Vip seats?

Edited by Miroslav"Ćiro"Blažević 28-11-2012 16:53
28/11/2012 16:53
  - Div/Gr
Fiscal
3449 msgs.
Best scorer
They increase your stadium revenue. They're expensive but they can pay out a lot of money. It's one of the most esential things in the game and something you want to build as soon as you can afford to. 28/11/2012 16:58
  - Div/Gr
830 msgs.
MVP of the game
Thank you very much for your help. 28/11/2012 17:00
  - Div/Gr
Fiscal
6832 msgs.
Golden Ball
illex said:
They have minimal benefits. Only buy accessories when told to. They cost 100K a week per accessory and they don't give you enough advantages that you'd want to update them.


The advantages are as follows

Grounds: Each level reduces chance of player injuries by 2%
Entrances: Each level increases the income from home matches by 1%
Floodlights: Each level increases billboard revenue by 5%
Dressing Rooms: Each level increases the players' motivation by 1%
Scoreboard: Each level increases billboard revenue by 5%

Edited by eamwilson 28-11-2012 21:14
28/11/2012 20:44
  Steel City - Div4/Gr64
Username
412 msgs.
First-team player
eamwilson said:
illex said:
They have minimal benefits. Only buy accessories when told to. They cost 100K a week per accessory and they don't give you enough advantages that you'd want to update them.


The advantages are as follows

Grounds: Each level reduces chance of player injuries by 2%
Entrances: Each level increases the income from home matches by 1%
Floodlights: Each level increases billboard revenue by 5%
Dressing Rooms: Each level increases the players' motivation by 1%
Scoreboard: Each level increases billboard revenue by 5%

Edited by eamwilson 28-11-2012 21:14



Thanks helpfull
02/01/2013 14:01
  - Div/Gr
     
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