Forum » Suggestions » 4th GK training option | Date | |
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yea penalty saves. |
11/02/2013 19:04 |
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It would have been nice to see GK’s pick up another skill besides saves/leadership (perhaps passing) to make it a little more difficult to train them, but GK’s are the only position in the game you can have a 80 prog player on the bench pick up 30+ points of average in a single season. | 11/02/2013 20:20 |
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their passing was already very accurate Edited by +ArmoKidd+ 11-02-2013 22:16 |
11/02/2013 22:16 |
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So, we are in some sort of agreeance that penalty SHOTS needs to go up a little more than current levels? | 11/02/2013 22:55 |
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it's penalty SAVES. And no. | 11/02/2013 23:01 |
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+ArmoKidd+ said: their passing was already very accurate Edited by +ArmoKidd+ 11-02-2013 22:16 I know, but the more actual stats a player has, the more complex and interesting they are to train. It's a moot point anyways as you can't really alter how players train this late in the game. |
12/02/2013 04:10 |
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If you introduce a new GK training then the devs would have to lessen the effects of the other 3 to balance it out. GKs train to 80+ avg quick enough already. | 14/02/2013 20:03 |
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As a previous Junior GK trainer, I was glad I stopped training them when I did, training anything else is much better and more profitable. You can only field 1 GK in the starting 11 which is obvious, but with other positions you can field/start much more to increase their motivation which means faster training, also getting 110% motivation for 1 Junior GK is tough because you need good average players around him to increase the average of the line up to give them any chance of winning to get that 110% and 85% for the subs. I wouldn't advise anyone to start training GK, maybe the value's of GK's may increase one day but its been a long time coming. |
20/02/2013 01:21 |
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what about Kung fu training For ninja saves? "Le David De gea in Man utd vs Rm 1st leg" | 08/03/2013 23:33 |
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How about I close this thread. |
09/03/2013 05:13 |
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