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Watch this space for some "how to" tutorials, add one of your own, or request one for the other PL members. | 26/03/2014 15:45 |
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Tutorial 1 - Training I recently loaned a LDF, for whom I received something like 70 applications. What struck me was that about 80% of those who had asked for the player had no clue how to train him, and as a result did not got the player. Among my biggest mistakes when I started playing Striker Manager back in 1989 was training all positions - a bit of midfield, a bit of goalkeeping, a pinch of striker training, stir in some defense and...the result was not healthy to my team. While it may initially seem a great idea training all positions, you are automatically limiting the potential maximum average (forecast) of each of your players. You'll likely produce a crop of 65avg 18-year-olds each year, across all positions. Not bad, you may be thinking, but let's look at this... 18/65avg CDF - http://en.strikermanager.com/jugador_compras_similares.php?id_jugador=13426792 18/76avg CDF - http://en.strikermanager.com/jugador_compras_similares.php?id_jugador=14885948 With dedicated training, the same player can easily get to 76avg, and often quite a lot higher. The sacrifice is that you must accept that you will have to look elsewhere for strikers, goalkeepers and midfielders. However, the sale of just a handful of of 76avg players will likely raise more cash than selling an entire squad of 65avg players, and with this cash you can buy in talent for your seniors. Too many people are concerned about the performance of their junior team in the league - it hardly matters at all. To know what I mean by hardly, read on. Imagine, then, you have noticed your team is kind of stuck in a rut, only producing 65avg players season after season, never really getting anywhere against your rivals. The following is a step-by-step guide to changing your ways. 1) Get a good trainer. Most staff peak in terms of their value at about 60%. Your coaches, however, are the only two guys you WANT to be paying more for. With a good trainer, your players will increase more, and you will be able to secure better loan deals. Your trainer is equally good (or equally poor) at training all positions. Do whatever you can to get as good a trainer as possible. 2) Decide which position to train. Certain positions are harder to train than others. GKs are possibly the easiest, and DFMs and OMs are notoriously difficult to train. Each has their own advantages and drawbacks. From time to time the market changes and certain positions fall in and out of fashion. Whatever you choose, make sure you stick by it for a few seasons at least! 3) Training schedule. Now you know who your stars of tomorrow will be, there's just the small matter of getting them there. Unsurprisingly, your CF won't improve much if you only focus on tackling. Use the following table to determine which players benefit from each training discipline. Observe how your players improve to figure out a good balance of key skills. http://docs.google.com/spreadsheet/ccc?key=0Ah_mRsFIHgwgdG85bnQxZ2kzc1ZiZlhLZkE4ekllMFE#gid=0 4) Junior formation. You can manipulate your junior formation to include more of your chosen position and less of a useless position. The game places various restrictions on how many defenders, midfielders and attackers you can have, and limits it to only 2 players in the same exact position. If more of your players play, you have more players training with maximum motivation, and thus they improve faster and better. The results of the junior matches only change this motivation by a few % each way, so are not really important. Fill the rest of the positions with low progression players - these guys aren't going anywhere. 5) Temporary promotions. If you temporarily promote a player, his motivation increases dramatically provided he plays. Tuesday after your week game time is the best time to temp promote a junior as he will train with high motivation throughout the weekend. 6) Keep at it. Resist the temptation to sell your players too early. As we've seen, their value increases rapidly with each additional avg point. What you're essentially trying to create is a training academy for a certain position, which is why you'll see on the forum certain managers advertizing that they train X - that's their specialization. You can organize loan swaps whereby they train your X in their academy in exchange for you training their Y in your academy. If you've followed the steps above, you'll be surprised how much of a difference it makes to all aspects of the game. I rejected so many applications for my loan player because the other manager didn't have a clue what I was looking for when I asked for his senior coach % and his training schedule. Don't be one of them - get ahead in the game! Good luck! Edited by sicox86 31-03-2014 20:23 Edited by sicox86 31-03-2014 21:06 |
31/03/2014 20:23 |
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sicox86 said: Tutorial 1 - Training . . . . . Good luck! Thanks! And thank You for those advices! |
31/03/2014 20:58 |
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Tutorial 2 - Offsides. Ahh, the offside trap - the bane of many a Div 4, 5, and 6 side. If you forget to watch your next opponent's last game, you may be wandering into such a trap, and go on to receive a crazy amount of offside calls against your side. The success of the offside trap is ultimately its downside. To be offside, the receiving player has to be FURTHER upfield than the last opposition defender when receiving a FORWARD pass when in the OPPOSITION'S half. We all know this, when our opposition's defense sprints to the center line and our forward is all out on his own, and surprise surprise, gets called offside. Let's take a look at a rather extreme case of this in action with one of last season's cheats, KS Maraton, here in the red. I don't mind showing how to beat his side. Maraton's side is actually in a line in his OPPONENT'S half! That's how far forward he is set up to be. Stupid, frankly. So what to do about this? Well firstly, we already know that offsides are only counted if the receiving player picks up the ball in our opponent's half, so what we want to do is ensure all of our forwards receive the ball in our half or on the center line. How do we do this? In advanced formation. 1) Formation At this point, it's worth saying I cannot/don't give advice on how to create an advanced formation using the mobile version of the game. We have to make sure our forwards are not in the opposition's half when the ball is in our half. When the ball is in the center circle, because of the stipulations of the game, it's impossible to avoid this, though you can do quite a lot to make sure sure your guys stay onside even then. This is a screenshot of a formation I made specifically to beat a high offside trap, modeled by my team on BR server. Note the position of my forwards. Now, when the ball is passed to them, they will always be standing just inside my own half, in principle at least, there is still work to do. The game is automatically set up that each player passes to the next player upfield, so even forwards, if set up in such a way, will sometimes pass to a forward nearer the goal than he is. This causes a problem in that this can create offsides even when the first forward was clever enough to pick up the ball on the center line. Because of this, we also want to make sure our forwards are level with or behind the attacker who has the ball, so when my CF has the ball, the LF will not race ahead of him to an offside position in anticipation of receiving the ball. You want to AVOID the following situation, where the CF has the ball, and the RF and LF have gone ahead, as these guys are likely to be offside. Check each square when the ball is in the opposition's half to make sure your forwards are at most level. The only exception to this rule should be the corner squares. These dictate where our players will be when we attack and defend corners. 2) Tactics Once step 1 is set up correctly, we know that in principle our players should rarely be offside. However you will still need to watch the game. Are they still creeping over the center line? Still running ahead? If not, great! You've beaten the offside trap. If so, you'll need to pull the red forward slider on the tactics page quite far back. Take it as low as it can go, and then experiment with what works best for your team. Mobile users can also try this for a quick fix, but I offer no guarantees that this will be enough. Personally, I would rather get 3 offsides each game than 0, but that's down to you. For me, 0 offsides means I could have pushed further forward, so I wasted an attacking opportunity. More than 6, (excluding stupid unavoidable offside throw ins) and I'd say you have cause for concern. 3) Need for Speed When I said the offside trap's biggest strength is its downside, I mean this. The opposition is no longer having to defend. In fact, with no offside protection, a one-man defense could frustrate some teams. Consider our friend KS Maraton. What if the opposition had seen beforehand how his offside trap works? Me, I'd have placed 3/4 forwards right on the center line. There's no way his defenders would have caught my forwards. By playing so far up he is assuming you don't know what to do, but against any team that could beat the trap he was hammered. Against a more normal offside setup, all defense on the center line, fast forwards or wingers are very effective. A team playing an offside trap has elected not to defend the goal, but let the linesman do the job instead. If you follow the linesman's rules, a fast forward will make mincemeat of a high offside line, as their defense won't be able to track back in time. Once you have correctly followed this tutorial into account, you will see a huge reduction in offside calls. Good luck! Edited by sicox86 01-04-2014 17:07 |
01/04/2014 16:33 |
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wow!!! :::do this to all other attacking squares: thats the only place i got lost - has i wanna the thing about those squares... Thanks Sicox. |
01/04/2014 16:53 |
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T. Mayor said: wow!!! :::do this to all other attacking squares: thats the only place i got lost - has i wanna the thing about those squares... Thanks Sicox. Any more clear now? |
01/04/2014 17:07 |
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sicox86 said: T. Mayor said: wow!!! :::do this to all other attacking squares: thats the only place i got lost - has i wanna knw all the things about those squares... Thanks Sicox. Any more clear now? yes.... I will go on desktop to do some experimentation.. |
01/04/2014 18:06 |
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Tutorial 3 - Posting pictures into the forum/PM As with my previous tutorial on defeating a stubborn offside trap, pictures can really add to the understanding of the post. There are 2 kinds of picture one can post: 1) From a web link 2) From a saved file Let's start... 1) From a web link This is the simplest way, but has its drawbacks. You only need to post the IMAGE link, but then the image cannot be resized. Large images can be a nightmare for slow internet connections, or when viewed on a mobile device! Simply locate the URL for the image, and paste - the forum will do the rest. Lovely. 2) From a saved file This is by far the best method to use, as it gives you the opportunity to edit the image size, add annotations, crop etc. You will, however, need to have the image hosted first so the forum can locate it. There are several image hosting services available online. I've listed some below, but there are likely many more out there with which you may be more comfortable for whatever reason. I use imgur, so I will use that in this example. - postimage.org - http://postimage.org/ - imgur.com - http://imgur.com/ - tinypic.com - http://tinypic.com/ - imageshack.com - http://imageshack.com/ I will work through an example of a picture of one of the best moments of my childhood.The picture is cropped, sized, and ready to go. Using imgur, click "Computer" on the right side of the screen. Once you have located the file on your computer, click "Start Upload" in the popup box. When that is completed, you will see the following screen: You'll see several different kinds of links listed, but we want the BBCode one, circled in the image above. Copy this link in to the forum page. [IMG]http://i.imgur. com/yIlZ31y.jpg[/IMG] At the beginning and end of the link, you'll see "[IMG]" and "[/IMG]". I added a space in the link so you could see how it should look. Remove the "[IMG]" and "[/IMG]" part, leaving just the link. Perfect! Now complete your post and press "SEND" as usual! NB - SM guidelines must still be adhered to, so think about the contents and that this game should be inoffensive to all, so no UA PR tweet-style posts, even in this PL, or via PM. Edited by sicox86 16-04-2014 10:24 |
16/04/2014 10:22 |
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