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IMO, the last tactic is the only thing that messed up everything for you. Make it happen at some specific time, say 60 mins. I guess people who're facing the no-subs issue have the same tactic implemented.
Also, I think that shouldn't have happened. Why wouldn't the sim not at all execute the time-based substitutions when there is a tactic such as this one set?
If possible, can a fiscal talk to the devs regarding this?
09/11/2014 16:38
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@illex said:
I think this is what's causing the problems, every game ever will be a draw at some point, so that tactic is always sitting there unsure when it wants to trigger. The game you got mad about was because this tactic was still sort of looming there. Personally anymore I go with simple time based tactics where my effort increases at 60 min and subs come on. I'm still able to play full stamina players every game.

What you've done here is simply put too many variables into play, and when you have all those variables theres much more of a chance of failure

Edited by @illex 09-11-2014 15:18


Wrong. Seems to me that my English isn't simple enough.

I'm playing several seasons practically same set of advanced orders - including that one "when draw, then do that" - and that works, I repeat, WORKS FINE! - in most matches!
Why draw? Because if I score, I want my effort to go lower ("zalaganje" means effort), but if opponent scores, I want my team to push again with starting effort. Again, THAT WORKS FINE and there is no reason why shouldn't. Sorry Illex but your explanation is just ridiculous even from programming point of view - and just can't be right because in that case I'd have same problem in many matches, it isn't the first that I had 0:0 in 60. minute.
Putting aside "2 or more time defined orders" bug which we already found that trigger EVERY time when there is more than one order with specified minute in it (and Bowsey is only one who don't have problems with it as far as I know) - I found several other situations at other teams when subs fails even when there is no time defined order at all. Guy who played in PL with me could write a mile long list of subs failures - that thing just has so many triggers that is practically impossible to recreate all of them.

And I'm not mad at that specific match. I'm mad at crapy support. And it is crappy because this here is just our wild guessing and there is neither one word from programmer why the hell that thing isn't never fixed (as I heard, that bug was reported years ago and there was no answer, never).
I don't see any use of wild guessing which, in best case, leads to some childish workaround which anyone can find by himself without losing time at forum repeating the same thing dozens times.
Just please pass the question - do they have any intention to support this game or not. And if they do, when they will finally learn some coding to be able to fix anything.
Thank you.
09/11/2014 16:57
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@illex said:
bowsey1986 said:
Strahovuk said:




Edited by bowsey1986 09-11-2014 14:33



I think this is what's causing the problems, every game ever will be a draw at some point, so that tactic is always sitting there unsure when it wants to trigger. The game you got mad about was because this tactic was still sort of looming there. Personally anymore I go with simple time based tactics where my effort increases at 60 min and subs come on. I'm still able to play full stamina players every game.

What you've done here is simply put too many variables into play, and when you have all those variables theres much more of a chance of failure

Edited by @illex 09-11-2014 15:18

Number one
@yoyoyoyoyo said:
IMO, the last tactic is the only thing that messed up everything for you. Make it happen at some specific time, say 60 mins. I guess people who're facing the no-subs issue have the same tactic implemented.
Also, I think that shouldn't have happened. Why wouldn't the sim not at all execute the time-based substitutions when there is a tactic such as this one set?
If possible, can a fiscal talk to the devs regarding this?

Number two
Lol he seems tobe right
Strahovuk said:
http://en.strikermanager.com/partido.php?id=17407010

Now I just can't wait for some ignorant kid with @ as prefix to teach me about programming,

09/11/2014 22:24
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Strahovuk said:

Wrong. Seems to me that my English isn't simple enough.


Firstly acting like a dick to people who are only trying to help you is very petty

Strahovuk said:

I'm playing several seasons practically same set of advanced orders - including that one "when draw, then do that" - and that works, I repeat, WORKS FINE! - in most matches!
Why draw? Because if I score, I want my effort to go lower ("zalaganje" means effort), but if opponent scores, I want my team to push again with starting effort. Again, THAT WORKS FINE and there is no reason why shouldn't.


If it worked FINE then it would always work and not just most of the time and you would not be here ranting. I hate to sound like a broken record but if you cannot see what I am talking about with conflicting tactics then i just give up. At 60 mins there were 2 tactics that could have been implemented your anytime draw and your subs. Because there were 2 options the system chooses one (from my experience it is random which one is chosen), I had the same problem as you for a while and i dropped all situational tactics and it sorted it. You call my explanation guesswork and yes it is to an extent as i do not work for UPLAY but it is also based on experience.

Strahovuk said:
Putting aside "2 or more time defined orders" bug which we already found that trigger EVERY time when there is more than one order with specified minute in it (and Bowsey is only one who don't have problems with it as far as I know) - I found several other situations at other teams when subs fails even when there is no time defined order at all.

I do not appreciate the sarcasm as if i am in denial about my tactics, if you ask anyone who uses advanced tactics the way i do they will tell you the same thing, they ALWAYS work. Simplicity is your friend in this instance my tactics are (30mins up effort) - (45 mins lower effort) - (60 mins up effort, 3 subs and a formation change) Because I have only 1 advanced tactic for any particular time in the game they ALWAYS work.


Strahovuk said:And I'm not mad at that specific match. I'm mad at crapy support. And it is crappy because this here is just our wild guessing and there is neither one word from programmer why the hell that thing isn't never fixed (as I heard, that bug was reported years ago and there was no answer, never).
I don't see any use of wild guessing which, in best case, leads to some childish workaround which anyone can find by himself without losing time at forum repeating the same thing dozens times.
Just please pass the question - do they have any intention to support this game or not. And if they do, when they will finally learn some coding to be able to fix anything.
Thank you.


I do agree that the lack of clarity from the devs on a few aspects of the game is frustrating but at the end of the day they are a small business with a lot more games/projects to juggle too. And this game is totally free for everyone (yes i know you have to buy GBs but you can get those free too and GBs are not needed to improve) and is IMO the best online management game out there by a mile even with its flaws. One reason why I think this is because there are always people willing to help others for no personal gain.


You have been here long enough to know that doubts and questions are not answered by developers, if you were going to dismiss anyones help who was not a dev then why would you even bother asking. Next time you have an issue that you are sure none of use guessing morons can answer then email the devs info@strikermanager.com I'm sure they will get straight back to you and be as helpful as myself and illex were trying to be
09/11/2014 22:39
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It's getting interesting now 09/11/2014 22:46
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bowsey1986 said:
Strahovuk said:

Wrong. Seems to me that my English isn't simple enough.


Firstly acting like a dick to people who are only trying to help you is very petty

Strahovuk said:

I'm playing several seasons practically same set of advanced orders - including that one "when draw, then do that" - and that works, I repeat, WORKS FINE! - in most matches!
Why draw? Because if I score, I want my effort to go lower ("zalaganje" means effort), but if opponent scores, I want my team to push again with starting effort. Again, THAT WORKS FINE and there is no reason why shouldn't.


If it worked FINE then it would always work and not just most of the time and you would not be here ranting. I hate to sound like a broken record but if you cannot see what I am talking about with conflicting tactics then i just give up. At 60 mins there were 2 tactics that could have been implemented your anytime draw and your subs. Because there were 2 options the system chooses one (from my experience it is random which one is chosen), I had the same problem as you for a while and i dropped all situational tactics and it sorted it. You call my explanation guesswork and yes it is to an extent as i do not work for UPLAY but it is also based on experience.

Strahovuk said:
Putting aside "2 or more time defined orders" bug which we already found that trigger EVERY time when there is more than one order with specified minute in it (and Bowsey is only one who don't have problems with it as far as I know) - I found several other situations at other teams when subs fails even when there is no time defined order at all.

I do not appreciate the sarcasm as if i am in denial about my tactics, if you ask anyone who uses advanced tactics the way i do they will tell you the same thing, they ALWAYS work. Simplicity is your friend in this instance my tactics are (30mins up effort) - (45 mins lower effort) - (60 mins up effort, 3 subs and a formation change) Because I have only 1 advanced tactic for any particular time in the game they ALWAYS work.


Strahovuk said:And I'm not mad at that specific match. I'm mad at crapy support. And it is crappy because this here is just our wild guessing and there is neither one word from programmer why the hell that thing isn't never fixed (as I heard, that bug was reported years ago and there was no answer, never).
I don't see any use of wild guessing which, in best case, leads to some childish workaround which anyone can find by himself without losing time at forum repeating the same thing dozens times.
Just please pass the question - do they have any intention to support this game or not. And if they do, when they will finally learn some coding to be able to fix anything.
Thank you.


I do agree that the lack of clarity from the devs on a few aspects of the game is frustrating but at the end of the day they are a small business with a lot more games/projects to juggle too. And this game is totally free for everyone (yes i know you have to buy GBs but you can get those free too and GBs are not needed to improve) and is IMO the best online management game out there by a mile even with its flaws. One reason why I think this is because there are always people willing to help others for no personal gain.


You have been here long enough to know that doubts and questions are not answered by developers, if you were going to dismiss anyones help who was not a dev then why would you even bother asking. Next time you have an issue that you are sure none of use guessing morons can answer then email the devs info@strikermanager.com I'm sure they will get straight back to you and be as helpful as myself and illex were trying to be


+1 to Everything bowsey said.

This game has honestly never been fully supported. It's a free game that was developed and then just sort of left to be. If you want a game that is heavily supported, this is never going to be it (unless every user buys $50+ in gb's a year).

If there is some sort of serious bug we can usually push Uplay to do something, and they do, but things like this they're not going to touch as it takes recoding, testing, hoping that it doesn't break something else, and then implementing it. It's not a simple rewrite of two lines of code.

If you want to know @'s don't have any contact with actual developers, just people who are project managers who then talk to devs about issues. They pass along the issue and it probably gets added to a list of 200 other things they have to do and unless its something bad it probably gets pushed to the bottom never to be touched. People from uplay have appeared here in the forum maybe 3-4 times in the time I've been here.

As bowsey said simple tactics are better. I've tried running something like what you have and at the end of the day I don't think there is much gain.
10/11/2014 00:04
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Do not waste your time with this game, of grief functions.

It's a tease, you see games where teams lose to teams half 85/88 against half 70. Players playing field goalkeeping and goalkeepers with half of 50 or 60, against 87 others, and winning the game. Players running out of energy more that the they have the power to maximum and just entering the pitch. Teams with hardly skills winning teams with lots of skills and winning easily.

And you hope that after this summary of regrettable simulator performance, advanced function properly? lol
10/11/2014 00:19
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YAMAKASY IN DA HOUSE said:
Do not waste your time with this game, of grief functions.

It's a tease, you see games where teams lose to teams half 85/88 against half 70. Players playing field goalkeeping and goalkeepers with half of 50 or 60, against 87 others, and winning the game. Players running out of energy more that the they have the power to maximum and just entering the pitch. Teams with hardly skills winning teams with lots of skills and winning easily.

And you hope that after this summary of regrettable simulator performance, advanced function properly? lol


the better team will win if he has better tactics 99% of the time, upsets happen when your opponent has a good formation. Thats all really. And this game of grief has kept you here for almost 3 years so it cant be as bad as you say. Maybe work on your tactics and dont blame your shortcomings on everything else before you look at yourself

10/11/2014 00:31
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bowsey1986 said:
YAMAKASY IN DA HOUSE said:
Do not waste your time with this game, of grief functions.

It's a tease, you see games where teams lose to teams half 85/88 against half 70. Players playing field goalkeeping and goalkeepers with half of 50 or 60, against 87 others, and winning the game. Players running out of energy more that the they have the power to maximum and just entering the pitch. Teams with hardly skills winning teams with lots of skills and winning easily.

And you hope that after this summary of regrettable simulator performance, advanced function properly? lol


the better team will win if he has better tactics 99% of the time, upsets happen when your opponent has a good formation. Thats all really. And this game of grief has kept you here for almost 3 years so it cant be as bad as you say. Maybe work on your tactics and dont blame your shortcomings on everything else before you look at yourself



Have more value more a tactic that plus it can be copied to another manager.., often takes advantage of bugs and bug simulator..., which invest billions to make a powerful team in average players, skills etc .. it is unfortunate relamente.

The game follows indeed.., but each time with fewer users. For something will be...
10/11/2014 02:04
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@illex said:
If you want to know @'s don't have any contact with actual developers, just people who are project managers who then talk to devs about issues.

... or they just don't give a crap because they ain't paid by users satisfaction. Some are paid by users number and that is the reason why multiaccounts are mostly under "let them live, who cares" protection (last time when I saw real hunt for multies, was at beginnings of Travian), but warnings are issued instantly when someone says that most of @ are just useless empty show off. "Please reset" topics are waiting for 3 and more days some @ to react and do that crap (speaking of, one more childish workaround and it amazes me if neither one @ don't feel stupid doing those resets). Never mind.

They pass along the issue and it probably gets added to a list of 200 other things they have to do and unless its something bad it probably gets pushed to the bottom never to be touched.

Probably this, probably that - and I am criticised because of calling all this forum's bubbling as wild guessing?

People from uplay have appeared here in the forum maybe 3-4 times in the time I've been here.

All I saw from U-play were faulty announcements for new game version - mentioning that, no one never apologized for it. Those are mature people and professionals?!? Yeah right. Attitude just in level with professional knowledge.

As bowsey said simple tactics are better. I've tried running something like what you have and at the end of the day I don't think there is much gain.

As I said, childish workarounds because there is no other way. Sarcasm? Sorry, how come I am sarcastic, while officials here are saying me - put everthing off because there is no other way to avoid problems! Now really!
And about gain, probably you don't see the difference between starting match with 99 stamina or 39 stamina - which are actual numbers after 4 games in a row against serious opponents from friday to monday included, regarding playing matches with savings in effort or without it. After being so long in the game, yo really should know better. Not every club has zillion cash to put on bench doubled crew av 100.


Bowsey, I don't agree that anyone here is trying to help me - at least not so far. What I see is that everyone is trying to make me an idiot because I even asked for devs to do what they are paid for.
All the advices and solutions I see are - turn this off, turn that off. Excuse me??? Are those advanced tactics orders normal game options?!? Am I allowed to use them? Is there any warning at all, anywhere, that something MAY cause any problem of any kind? In very detailed live match description, is there any remark about why subs failed to come to field?
Again (third time, forth, who counts anymore) - how come same thing can work fine 4 times, then fail, then works fine again, then fail at random? About "draw activation" - there is no double activation in 60. minute because that would be only in case when someone scores for a draw in literally same second when subs should activate (which cannot be because subs are NEVER activated after scored goal, only after corners, goalouts and offsides - even fouls are mostly ignored).
"This game is bugged and crapped in some parts, but it's still best game of that kind online" - even I do agree with that (who wants to see really big mess of catastrophic support and worse programming, should try GoalUnited), don't insult me calling that a helpful answer because that isn't help, it's just demagogy. Not that I expected any use of writing all this at forum - I just wanted to see do fiscals have any use at all by forcing game producer, whoever that anonymous is, to any reaction at all.

Btw, it seems that only Bowsey here has culture of normal quoting. Thx God at least someone.
However - I don't see any use in repeating ten times the same few sentences, so I'm just fine with end of thread and lockup.






10/11/2014 11:34
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