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@vgates said:
Here is a different take:

Lottery style star junior - random to someone who has a school. You make it invisible unless you have GB's. You make the star search a different GB search and more expensive, say 250 or 500 GB's for the star search.

That would stimulate some GB spend which is what the dev's need.

And if that player ended up in a team that has been in existence for more than 4 seasons, after the next season update, you would certainly see some money change hands or get taken out of the game with the no (R) change coming.


I really like that idea, every so often seeding jr stars into GB searches. It could even be a bit of a lottery, 6-7 players come up at a time for your GB star search, you get to hostile 1 and you have a small chance one is a star. Worst case is you get an 80 prog player or something.

Its similar to buying a pack in FIFA ultimate team, most of the time you get something kind of average, but every so often you could end up with a star.

It'd probably have to be somewhat limited so that (real life) rich people didn't just pick up 100 stars for their team. If you got a star maybe you had to wait a season or two till you could try again.

Sadly it will never be done. The revenue streams they've developed aren't dynamic and interesting and even in SM2 only revolve around speeding up the process of developing things.
30/01/2015 20:08
  - Div/Gr
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@illex said:
@vgates said:
Here is a different take:

Lottery style star junior - random to someone who has a school. You make it invisible unless you have GB's. You make the star search a different GB search and more expensive, say 250 or 500 GB's for the star search.

That would stimulate some GB spend which is what the dev's need.

And if that player ended up in a team that has been in existence for more than 4 seasons, after the next season update, you would certainly see some money change hands or get taken out of the game with the no (R) change coming.


I really like that idea, every so often seeding jr stars into GB searches. It could even be a bit of a lottery, 6-7 players come up at a time for your GB star search, you get to hostile 1 and you have a small chance one is a star. Worst case is you get an 80 prog player or something.

Its similar to buying a pack in FIFA ultimate team, most of the time you get something kind of average, but every so often you could end up with a star.

It'd probably have to be somewhat limited so that (real life) rich people didn't just pick up 100 stars for their team. If you got a star maybe you had to wait a season or two till you could try again.

Sadly it will never be done. The revenue streams they've developed aren't dynamic and interesting and even in SM2 only revolve around speeding up the process of developing things.

I much prefer this blended take - star search, only to those who have a school, limited intake.
It was a damn good idea in the first place, but limited and potentially volatile in my opinion. This is why I play devil's advocate, to stimulate some kind of progression of ideas. Not saying I'm responsible for this, far from it, but it wasn't perfect in its original conception and now, to me, it looks like a suggestion which may move forward.

Edited by sicox86 31-01-2015 01:35
31/01/2015 01:32
  - Div/Gr
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@illex said:
This is already part of the game in a sense. Anyone who has one of the 5* schools at excellent level has a chance to get a "star" sure they might not be 100 prog with the star by their name, but you can still get a player with incredible prog like that from a school for absolutely nothing. Stars are something that only the rich teams will have, but it's really a small portion of teams that actually own a star (list of stars is here BTW http://en.strikermanager.com/foros/hilo.php?id=256881). That doesn't mean they're invincible, I've beaten a number of teams that had stars, and while yes I am in div 2, I've assembled my team on a budget for the most part, and have never really had the money to splash on a big $$ player.

That said, I do like the idea of players that are volatile and more of a risk, which is what happens in football. It probably adds too much complexity to the game, but it would be fun to train a player for a few seasons and then see his average jump 10 points in a week. On the flipside it wouldn't be as fun to see a player drop 10 points in a week (which you would also have to have to keep the balance). I just don't think it's possible in the current engine.


This is the reason I suggested it. the fact that these rich teams usually have access to these players always is why this lottery (any school/free player) is somewhat different because it is not dependent on them coming from the usual suspects (brazil, Germany, Argentina, GB's, etc...). Also I don't Find teams with stars invincible I merely suggested it because of its rarity,Unlike what we see now. obviously they(stars) will end up in the upper tier but they all shouldn't start there. Like in any simulation the realism is always most refreshing when you can get it close to the real thing.

I love that in your 2nd para. you brought up the volatility of player either jumping or falling by 10. Hahaha would love to see a SM Fernando Torres!

31/01/2015 06:20
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@vgates said:
Here is a different take:

Lottery style star junior - random to someone who has a school. You make it invisible unless you have GB's. You make the star search a different GB search and more expensive, say 250 or 500 GB's for the star search.

That would stimulate some GB spend which is what the dev's need.

And if that player ended up in a team that has been in existence for more than 4 seasons, after the next season update, you would certainly see some money change hands or get taken out of the game with the no (R) change coming.


I wasn't thinking about the devs.... How selfish of me!!! 😱This sounds like a more plausible than my suggestions however I do not understanding the connection of a team being in existence for more than 4 seasons?
31/01/2015 06:30
  - Div/Gr
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@illex said:
@vgates said:
Here is a different take:

Lottery style star junior - random to someone who has a school. You make it invisible unless you have GB's. You make the star search a different GB search and more expensive, say 250 or 500 GB's for the star search.

That would stimulate some GB spend which is what the dev's need.

And if that player ended up in a team that has been in existence for more than 4 seasons, after the next season update, you would certainly see some money change hands or get taken out of the game with the no (R) change coming.


I really like that idea, every so often seeding jr stars into GB searches. It could even be a bit of a lottery, 6-7 players come up at a time for your GB star search, you get to hostile 1 and you have a small chance one is a star. Worst case is you get an 80 prog player or something.

Its similar to buying a pack in FIFA ultimate team, most of the time you get something kind of average, but every so often you could end up with a star.

It'd probably have to be somewhat limited so that (real life) rich people didn't just pick up 100 stars for their team. If you got a star maybe you had to wait a season or two till you could try again.

Sadly it will never be done. The revenue streams they've developed aren't dynamic and interesting and even in SM2 only revolve around speeding up the process of developing things.


+1
I like the restriction on star + hostile + time.... I would make the time between stars longer though.
31/01/2015 06:33
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@vgates said:
Here is a different take:

you would certainly see some money change hands or get taken out of the game with the no (R) change coming.



Hang on, what?

I know this may seem as a forum bombing, but this has not been announced anywhere, vgates.

You have essentially let the cat out of the bag, so to speak.

Are you CONFIRMING that there will be the inability to re-sign juniors, coming from next season? Thus, possibly requiring billion-dollar Release clauses in order to keep your high-prog juniors?



01/02/2015 04:49
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I don't know if the cat is out of the bag BUT it has already happen in basket manager & I assumed they would follow suit on SM. maybe it will be next season 01/02/2015 06:19
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ricdan1985 said:
@vgates said:
Here is a different take:

you would certainly see some money change hands or get taken out of the game with the no (R) change coming.



Hang on, what?

I know this may seem as a forum bombing, but this has not been announced anywhere, vgates.

You have essentially let the cat out of the bag, so to speak.

Are you CONFIRMING that there will be the inability to re-sign juniors, coming from next season? Thus, possibly requiring billion-dollar Release clauses in order to keep your high-prog juniors?



No confirmation of this at all, vgates was just speculating (we @'s know nothing more than users 99% of the time) especially since we almost always get the changes that es gets after they get them.

If I had to guess that will be happening here starting next season, but it's certainly not official.
02/02/2015 15:40
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