Forum » Doubts and questions » Attributes - Points - Average | Date | |
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How exactly is the average calculated? What is the roll up from various attributes % to Points (Mental, physical, def and attack) and finally to Average? Remember reading earlier in some post that this is well guarded secret and Devs are keeping it to themselves!! |
29/11/2012 12:55 |
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if that is the case then none can give this answer except devs.all we can do is guess unless studies them or already has. ![]() |
29/11/2012 13:22 |
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Golden Ball
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It's different for each position. It really doesn't matter, so not many people have really looked into it. | 29/11/2012 14:46 |
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Fiscal
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This is how mental physical attack and defence is worked out Mental - aggressiveness, leadership and versatility Physical - speed, strength and technique Defensive - ball steal and saves Offensive - pass, shot and dribbling I just don't know how it works out to the overall average ![]() |
29/11/2012 16:11 |
Steel City - Div4/Gr64 | ||
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Think it will help if this information was made public. Let all managers know and plan their squad's progression in a better way. In absence of this information, the system currently is a black box with no clarity on averages and attributes. In my view, entire chain of training events and their %-age impact on attributes and roll up to the points and finally to averages should be made public to managers. Unless Devs are afraid of someone stealing their logic and coming up with a rival manager sim game. | 30/11/2012 10:28 |
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Protossis said: Think it will help if this information was made public. Let all managers know and plan their squad's progression in a better way. In absence of this information, the system currently is a black box with no clarity on averages and attributes. In my view, entire chain of training events and their %-age impact on attributes and roll up to the points and finally to averages should be made public to managers. Unless Devs are afraid of someone stealing their logic and coming up with a rival manager sim game. It doesn't really matter whether we know or not, total average means nothing to me, I am more interested in attributes |
30/11/2012 11:09 |
Steel City - Div4/Gr64 | ||
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eamwilson said: It doesn't really matter whether we know or not, total average means nothing to me, I am more interested in attributes If only everyone thought this way. Im sick of seeing forwards im the market with 55 speed and technique only to have 88 leadership. Edited by @sabrefan62 30-11-2012 12:18 |
30/11/2012 12:17 |
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169 msgs.
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eamwilson said: Protossis said: Think it will help if this information was made public. Let all managers know and plan their squad's progression in a better way. In absence of this information, the system currently is a black box with no clarity on averages and attributes. In my view, entire chain of training events and their %-age impact on attributes and roll up to the points and finally to averages should be made public to managers. Unless Devs are afraid of someone stealing their logic and coming up with a rival manager sim game. It doesn't really matter whether we know or not, total average means nothing to me, I am more interested in attributes I would agree with you if overall averages don't have any impact on the SIM play and it is these individual attributes which decide on the SIM play. How exactly is the game progress "Simulated"? If it is based on individual attribute, and that decides the ball possession, pass, goal etc; why do we need an average? Like I said, the game play is a big black box and I don't know if there's a factor of randomness as well in the game. Lot many times we have seen blames on "simulator" for losses to lower ranked teams/bots. |
30/11/2012 13:22 |
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1399 msgs.
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eamwilson said: Protossis said: Think it will help if this information was made public. Let all managers know and plan their squad's progression in a better way. In absence of this information, the system currently is a black box with no clarity on averages and attributes. In my view, entire chain of training events and their %-age impact on attributes and roll up to the points and finally to averages should be made public to managers. Unless Devs are afraid of someone stealing their logic and coming up with a rival manager sim game. It doesn't really matter whether we know or not, total average means nothing to me, I am more interested in attributes u may be wrong mate.for all i kno game may be being simulated by using thes points instead of attributes.nothing is clear.one cannot be sure whether these are useless or play a big role. |
30/11/2012 13:40 |
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I disagree...I think its pretty clear that individual attributes make a significant difference. Compare two CFs with similar averages...one with high speed and technique and one with very high leadership. The first CF will perform significantly better against defenders during a simulation. |
30/11/2012 13:48 |
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