Forum » Suggestions » Squad limit by "Position" | Date | |
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Should SM limit the number of players of the same position in the squad?
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Username
75 msgs.
Rookie
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One thing I found and I surely think that many of you also found it too...is that when you want a particular type of player and go search the market for it...you seem to encounter teams that dedicate themselves to snatch up all the players available on auction, pumping up the price more than even the player is worth (by average found in similar transactions)...for others to give up the player. They do that just to render the player completely unavailable for others to own...because they will not use the player at all. For instance: I've found a team that dedicates his junior squad on getting all junior goalkeepers available in market (has a junior squad of about 10 or 15 GK's that don't even play). Other teams either pay a lot more than the player worth to get him (rendering him unresellable or at least loosing money when they do), or they just give up because the price is too high for his avg level. *** What I suggest is this: *** Limit the amount of players of the same position that you can have on each of your squads. This limit should give other teams a chance to fight in market for players that they NEED...rather than some teams getting all the players that they DON'T NEED...just to leave others without them. For instance...limit like this: GK limit 3 players (on each squad) CDF limit 5 players (on each squad) ...or to make it easier...you can't have more than 5 players of the same position in each squad (5 GK's, 5 CDF's, etc)! |
15/10/2013 18:47 |
- Div/Gr | ||
1734 msgs.
International
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That will end also with farming..... | 15/10/2013 18:51 |
- Div/Gr | ||
672 msgs.
MVP of the game
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-10,000. Many teams, including mine, rely on position-specific training in our junior programs for income. We don't buy every GK just to buy every GK- we have our 15 GK's and we spend several seasons training them to a point where we can make a decent amount of money selling them. Some are better at this than others, of course, but it's pretty easy to do. As for paying ridiculous amounts- we don't buy based on average, but on progression. A 14 year old with a 34 average may go for $500m or more if he's got 90% progression or higher. That's why a lot of us have the excellent schools- we hope to get one of those and sell him. You need to understand the fundamentals of how this game works, and how everyone is successful, before offering suggestions like these. This is a terrible idea- without "farming", I wouldn't have any way of improving my team. |
15/10/2013 18:56 |
- Div/Gr | ||
Username
75 msgs.
Rookie
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Well...when farming render other teams unable to have a right to have players too...yes. This is not a farming game...it is a soccer manager game. You will not find any team in the world that dedicates their junior squad only to have 15 GK's to coach and re-sell. But since this can also be a "farming" game like "farmville", to put a limit, would not end the "farming", but limit it to a fair amount, IMHO. |
15/10/2013 18:58 |
- Div/Gr | ||
1734 msgs.
International
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Without "farming" it would be impossible to improve.... | 15/10/2013 19:01 |
- Div/Gr | ||
Username
75 msgs.
Rookie
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Well...again...farming wouldn't be stopped...just limited...and would make players farm in different positions! Making it more Balanced. As for the example you've made...34avg on $500m is ok, i even consider it cheap...but a 34avg on $5M sounds pretty stupid to me. I don't need to be successful in farming (it's my choice not to, it's not that I don't understand how it's made) to have my opinion of how UNBALANCED the game is. for instance...I'm trying about 2 or 3 weeks to find a freakin' 14yo GK to go to my Junior Squad, because the one I have will go to the first team next year and I have no other to replace him. I go to the market...and what I see...is 2 other managers...snatching up every god damn GK available. The limit would make them at least not snatch up all the promissing players available to farm...and leave just the crappy ones for others to own. |
15/10/2013 19:16 |
- Div/Gr | ||
672 msgs.
MVP of the game
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Hebitsukai said: Well...when farming render other teams unable to have a right to have players too...yes. This is not a farming game...it is a soccer manager game. You will not find any team in the world that dedicates their junior squad only to have 15 GK's to coach and re-sell. But since this can also be a "farming" game like "farmville", to put a limit, would not end the "farming", but limit it to a fair amount, IMHO. Every other week we get someone that complains about SM not being "fair". I'll give you the standard answer and you will be quiet: 1.SM is completely fair. The best teams have an advantage because they've played the game for all 12 seasons. You cannot come into SM and expect to rise to Division 1 without YEARS of work. 2. This game is not meant to be completely realistic. That would be too hard and too uninteresting. Get over it please. It's fun, so don't fix what isn't broken. 3. You're right- SM is a game about strategy. Training juniors IS strategy. What position is worth the most this season? How do I get my coach to 99%? Which juniors do I sign? Which ones get to start/play bench and train better? Should I sell him now or later? WITHOUT POSITION-SPECIFIC TRAINING, THERE WOULD BE NO GOOD PLAYERS. I guarantee you that we would not have a single 70-average player. It takes too much work and too much time to get one. So how would you like to play a game where the best player, after 12 seasons, is 57 average and the division 1 teams only have a couple 50+ average players? There would be no improving, because of no good players and no way of generating revenue. Farming is key to the game. Start doing it and stop complaining, or find a different management game to play. |
15/10/2013 19:26 |
- Div/Gr | ||
672 msgs.
MVP of the game
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Hebitsukai said: Well...again...farming wouldn't be stopped...just limited...and would make players farm in different positions! Making it more Balanced. As for the example you've made...34avg on $500m is ok, i even consider it cheap...but a 34avg on $5M sounds pretty stupid to me. I don't need to be successful in farming (it's my choice not to, it's not that I don't understand how it's made) to have my opinion of how UNBALANCED the game is. for instance...I'm trying about 2 or 3 weeks to find a freakin' 14yo GK to go to my Junior Squad, because the one I have will go to the first team next year and I have no other to replace him. I go to the market...and what I see...is 2 other managers...snatching up every god damn GK available. The limit would make them at least not snatch up all the promissing players available to farm...and leave just the crappy ones for others to own. You didn't listen to me: I have personally seen 34-avg 14 year old GK's with 95 progression sell for $500,000,000- 500 MILLION. Not 500 thousand. That's the ACTUAL VALUE of the player, no matter how unbelievable that is. Those players are striker manager gold. Values of juniors are not based on average, but on progression. And they're going because you're not bidding enough. I bid up to $8m per GK I decide to sign and usually have no problems- unless he's over 88 progression. Then I have to bid up to $20m to sign him. I land GK's on the first try- sometimes an hour after freeing up a space. If you don't want to bid that much, don't try to sign the best players. You will never get them. At where you are, you're going to have to spend to improve. I've been here almost 2 years and I am still trying to stay above Division 4. Edited by Aruen 15-10-2013 19:40 |
15/10/2013 19:27 |
- Div/Gr | ||
1734 msgs.
International
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Aruen said: Hebitsukai said: Well...when farming render other teams unable to have a right to have players too...yes. This is not a farming game...it is a soccer manager game. You will not find any team in the world that dedicates their junior squad only to have 15 GK's to coach and re-sell. But since this can also be a "farming" game like "farmville", to put a limit, would not end the "farming", but limit it to a fair amount, IMHO. Every other week we get someone that complains about SM not being "fair". I'll give you the standard answer and you will be quiet: 1.SM is completely fair. The best teams have an advantage because they've played the game for all 12 seasons. You cannot come into SM and expect to rise to Division 1 without YEARS of work. 2. This game is not meant to be completely realistic. That would be too hard and too uninteresting. Get over it please. It's fun, so don't fix what isn't broken. 3. You're right- SM is a game about strategy. Training juniors IS strategy. What position is worth the most this season? How do I get my coach to 99%? Which juniors do I sign? Which ones get to start/play bench and train better? Should I sell him now or later? WITHOUT POSITION-SPECIFIC TRAINING, THERE WOULD BE NO GOOD PLAYERS. I guarantee you that we would not have a single 70-average player. It takes too much work and too much time to get one. So how would you like to play a game where the best player, after 12 seasons, is 57 average and the division 1 teams only have a couple 50+ average players? There would be no improving, because of no good players and no way of generating revenue. Farming is key to the game. Start doing it and stop complaining, or find a different management game to play. When I first started the game in the spanish server, I was fix-minded that i will never do " farming"...... the idea lasted two months..... |
15/10/2013 19:30 |
- Div/Gr | ||
Username
75 msgs.
Rookie
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Ok then...let's see... I might not have been playing the game for 12 seasons or so. What I've found...is that everytime I try to make some sense...I get bully words from managers like you that simply consider me stupid to have a thing called "difference of opinion" and "ideas of my own" and try to contribute to the game to make it better however stupid the idea can be for you! If you don't like my idea...just vote "NO"...and don't insult my inteligence because I actually have ideas of my own to present...other than just sit back, hang around in the game like a sheep following the flock and making what everyother sheep does. I thank you for your insight, though you didn't show any respect for me at all. As Botaya said (and I thank you, Botaya, for not being disrespectful with me)..."I was fix-minded that i will never do " farming"...... the idea lasted two months." I'll have to change my game to be a farmer...or I still try to get lucky in other type of playing. FYI...my goal is not being in Div.1 in short period of time by farming...my goal is to be a good manager overall (the game is called Striker "MANAGER" for a reason). |
15/10/2013 20:06 |
- Div/Gr | ||